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DLSS and FSR render resolution calculator

Enter your screen size. See the internal resolution every DLSS, FSR and XeSS mode renders at, and how many pixels it saves.

DLSS, FSR and XeSSAny screen sizeNo sign-upShareable link

Your screen

Screen resolution preset

Some games offer a slider. Enter its value to see the pixel count.

Render resolutions

Render scales are the standard values. A game can override them.

How render resolution works

Upscalers such as DLSS, FSR and XeSS draw the game at a lower internal resolution and rebuild the picture at your screen size. Each mode has a render scale, the share of your width and height that is actually drawn. Because pixels grow with both axes, a 67 percent scale draws only about 44 percent of the pixels, which is where the speed-up comes from.

Render scale by mode

ModeScale per axisPixels drawn
DLAA (native)100%100%
Quality66.7%44%
Balanced58%34%
Performance50%25%
Ultra Performance33.3%11%

Read our guide to DLSS render resolutions and compare how much FPS each mode adds in the DLSS and frame generation estimator.

Frequently asked questions

What resolution does DLSS Quality render at?

DLSS Quality renders at about 67 percent of your output resolution on each axis. At 4K that is roughly 2560 by 1440, at 1440p about 1707 by 960 and at 1080p about 1280 by 720. The calculator shows every mode for your own screen.

What is the difference between DLSS and DLAA?

DLAA runs at your full native resolution and uses the same AI model to improve edge quality, so it gives the best picture but no speed boost. DLSS modes render fewer pixels and upscale them, trading a little sharpness for more frames.

Are DLSS and FSR render scales the same?

They are very close. Quality is about 67 percent, Balanced about 58 percent, Performance 50 percent and Ultra Performance about 33 percent per axis. Games can override these values, and some offer extra custom scales, so check the in-game setting.

Which upscaling mode should I use at 1080p?

Quality is usually the safest choice at 1080p, because the internal image is already small at lower modes. At 1440p and 4K, Balanced and Performance often look good while giving a bigger speed boost. Try modes in your game and compare.

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