What is a DLSS mode?
A DLSS mode is a quality setting that controls how hard the AI works to rebuild your picture. This section explains the idea in plain terms, with no arithmetic yet.
The mode sets the starting image
Every DLSS mode begins with the same step: the game draws a smaller picture than your screen shows. The AI then enlarges it and fills in detail. The mode decides how small the starting picture is. A smaller start means less work for your graphics card and a higher frame rate, but less information for the AI to use. A larger start means more work for the card and a result closer to native resolution.
The trade-off in one sentence
Quality favours picture, Performance favours speed, and Balanced sits between them, with Ultra Performance going further still and DLAA going the other way to favour picture above all.
Why the names are not technical
The names are labels that NVIDIA chose to be easy to understand. They map to fixed fractions of resolution, which is the useful part to remember.
The modes you will see
Games commonly offer Quality, Balanced and Performance. Many also offer Ultra Performance, and some offer DLAA and a custom option. The DLSS 4 overview shows how modes fit into the wider family.
The scale factors behind each mode
The numbers below are the standard scale factors that NVIDIA uses for DLSS Super Resolution. Games can choose their own custom values, but most follow these.
| Mode | Scale per side | Pixels drawn compared with native |
|---|---|---|
| DLAA | 100% | All of them |
| Quality | About 67% | About 44% |
| Balanced | About 58% | About 34% |
| Performance | 50% | 25% |
| Ultra Performance | About 33% | About 11% |
How to read the table
The scale applies to both width and height. So Performance mode at 50 percent draws half the width and half the height, which is a quarter of the pixels. That is why it raises the frame rate so much. Ultra Performance draws only about a ninth of the pixels.
The arithmetic behind the pixel column
Multiply the scale by itself. Two thirds times two thirds is four ninths, about 44 percent. A half times a half is a quarter. A third times a third is a ninth. Simple multiplication explains every figure in the last column.

Internal resolution at common screen sizes
The table converts the scale factors into the actual resolutions the game draws at each screen size. Figures are rounded.
| Screen | Quality | Balanced | Performance | Ultra Performance |
|---|---|---|---|---|
| 1920 x 1080 | 1280 x 720 | 1114 x 626 | 960 x 540 | 640 x 360 |
| 2560 x 1440 | 1707 x 960 | 1485 x 835 | 1280 x 720 | 853 x 480 |
| 3840 x 2160 | 2560 x 1440 | 2227 x 1253 | 1920 x 1080 | 1280 x 720 |
What the table shows
At 4K, Performance mode starts from a 1080p image, which is a decent starting point. At 1080p, Performance mode starts from 960 by 540, which is much smaller, and the AI has far less to work with. That is why the same mode looks better on a bigger screen.
Why this changes your choice
If you play at 1080p, stay with Quality unless you must have more frames. If you play at 4K, Balanced and Performance are far more practical choices.
What the modes look like in practice
Numbers explain the starting point, and the picture shows the result.
Quality mode
Quality gives results close to native resolution in many games, and newer models often match or exceed native image quality in areas such as fine detail and edge stability. The frame rate gain is the smallest of the modes, but still meaningful at demanding settings.
Balanced mode
Balanced trades a little detail for more speed. Most players find it hard to tell apart from Quality on a 1440p or 4K screen during normal play, though pauses and screenshots may show softer fine detail.
Performance mode
Performance gives a large frame rate boost. At 4K the picture can still look very good, particularly with the newer models, as the guide to DLSS presets explains. At 1080p and 1440p, the picture is softer and more prone to artefacts.
Ultra Performance mode
Ultra Performance draws about one ninth of the pixels. It is mainly intended for very high resolutions such as 8K, or for making a very demanding game playable on a modest card. Image quality drops noticeably, so most players treat it as a last resort.
How much faster is each mode?
Gains vary by game, card and settings, so no single figure applies everywhere. The pattern is consistent, though.
A rough pattern
Quality gives a modest boost, Balanced a bit more, and Performance a large one. The gains are bigger when the game is limited by the graphics card rather than the processor. If your processor already limits the frame rate, switching to a faster mode changes little.
How to see the effect for yourself
Run a demanding scene and note the frame rate at native resolution, then at each mode. Also watch graphics card usage. If usage stays low and the frame rate does not change, the processor is the limit, and no DLSS mode will help. The article on CPU and system bottlenecks explains how to check.
Why games differ
Some games spend much of each frame on work that does not depend on resolution, such as simulation and shadows. In those games, mode changes have a smaller effect.

Which mode should you choose?
Use the following guide as a starting point and adjust to taste.
| Your screen | Suggested starting mode | If you need more frames |
|---|---|---|
| 1080p | Quality | Balanced, accepting some softness |
| 1440p | Quality or Balanced | Performance with a newer preset |
| 4K | Balanced | Performance, which usually still looks good |
| 4K on a modest card | Performance | Ultra Performance as a last resort |
Matching mode to card
A powerful card at 1440p may not need any mode, and can use DLAA for the best picture. A modest card at 4K needs Performance to stay playable. The site's guides to RTX 5080 at 4K and RTX 5090 at 4K show how high-end cards use the modes.
Combine with frame generation carefully
Raise the base frame rate with a mode first, and add frame generation afterwards. The Multi Frame Generation guide explains why.
Custom and in-between settings
Some games and the NVIDIA App let you set an exact scale instead of choosing a named mode.
Custom render scales
A custom scale lets you choose any value, such as 75 percent, for a result between Quality and DLAA. This is useful on a powerful card at a high resolution, where Quality is not quite enough and DLAA is too heavy.
Adjusting through the NVIDIA App
The NVIDIA App's Super Resolution override can enable DLAA or Ultra Performance in games that lack them, and can accept custom values. It works only when DLSS is on in the game. The guide to the NVIDIA App shows where the setting lives.
Why a smaller starting image can still look sharp
It seems odd that an AI can rebuild a sharp picture from a smaller one. The explanation shows why the modes behave as they do.
Information from time
DLSS does not rely on a single frame. The game nudges the camera by tiny amounts each frame, so over several frames it samples different positions across each pixel. The AI combines these samples into a detailed result. This is why even a low internal resolution can produce fine detail when the scene is steady.
Why movement and detail still matter
When the scene moves quickly, older samples become less useful, and the AI must lean on its training. That is when softness and ghosting appear. Lower modes have fewer samples per frame, so they show this more.
Information from training
The AI has seen enormous numbers of examples of low-resolution and high-resolution image pairs. It has learned what a sharp edge, a line of text or a strand of hair should look like. When it sees the blurry version, it predicts the sharp version.
The limits
Neither source of information is perfect. Very fine patterns that were never rendered cannot be rebuilt accurately. That is why text on far-away signs and thin wires remain the usual weak spots in lower modes.

How modes interact with other settings
Mode choice is only one part of a game's performance picture.
Ray tracing and path tracing
Ray tracing is expensive, and DLSS is the usual way to afford it. A lower mode can make the difference between playable and unplayable ray-traced frame rates. The guide to ray tracing versus path tracing explains why.
Texture quality
Texture quality is separate from DLSS mode. DLSS lowers the render resolution, but you should still keep textures high if you have the memory, because the AI benefits from detailed source textures. See the guide to how much VRAM you need.
Sharpening and film grain
Some games add sharpening, film grain or chromatic aberration after upscaling. These can interact with DLSS, so turn them off when comparing modes, to see the pure result.
Motion blur
Motion blur is applied by the game and can hide or exaggerate ghosting. Test with it off when you judge a mode.
Choosing a mode on specific hardware
The right mode depends on your card and screen. These notes give a starting point for common situations.
An entry-level card at 1080p
Frame rate is the main concern. Quality mode gives a gain without overstretching a small internal resolution. If you need more, try Balanced and accept some softness. See the site's guide to DLSS 4 on the RTX 5050.
A mid-range card at 1440p
Quality is a comfortable default, with Balanced as a speed boost. Performance is usable with a newer model but can show softness in fine detail.
A high-end card at 4K
Balanced or Performance is a good fit, because 4K gives the AI plenty to work with. Some players use Quality or DLAA for the best picture when the game allows it.
A laptop
Laptops benefit from a lighter mode because it lowers heat and noise. Try one step below what you would use on a desktop at the same resolution.
A testing routine for finding your mode
A short, repeatable test beats guessing.
- Pick a scene with distant detail, such as a street or forest.
- Turn on a frame rate overlay and the DLSS indicator.
- Test native resolution or DLAA first, then Quality, Balanced and Performance.
- Note the frame rate and your impression of fine detail at each step.
- Choose the lightest mode that meets your frame rate target and looks good to you.
How to judge fine detail
Look at fences, text on signs, hair and foliage. Pause the game if it allows. If you cannot tell two modes apart during play, choose the faster one.
How long to test
Ten minutes per game is usually enough. You do not need a perfect answer, only one that feels right.
Matching your mode to your monitor's refresh rate
The best mode is the one that lets your card keep up with your screen. A little arithmetic helps.
Frame time in plain numbers
A game at 60 frames per second spends about 16.7 milliseconds on each frame. At 120 frames per second it has about 8.3 milliseconds, and at 240 it has about 4.2. Each time you double the frame rate, you halve the time the card has per frame. A faster DLSS mode shortens the time each frame takes, which is how it raises the frame rate.
What this means for choosing a mode
If your card produces 70 frames per second at Quality and your monitor runs at 144 Hz, you may want Balanced or Performance to approach the screen's limit. If you already exceed the refresh rate, a lighter mode only adds heat and noise without any visible gain.
Capping the frame rate
Set a frame cap a few frames below your monitor's refresh rate, particularly with variable refresh rate enabled. This keeps frame times even and lets the card rest between frames. The article on high frame rates that feel rough explains why steady frames matter more than the highest number.
DLSS modes on laptops
Laptop graphics chips run at lower power and have less cooling, so mode choice matters more.
Why a lighter mode helps
Rendering fewer pixels means less heat and lower fan noise, and it can preserve battery life when you play unplugged. A step down in mode on a laptop often feels like a free upgrade in comfort.
What to watch
Keep an eye on temperatures and clock speeds. If the laptop throttles, the frame rate falls even when the settings look fine. A lighter mode can keep the card under its thermal limit and hold steadier clocks.
Screen size matters
Laptop screens are small, so differences between modes are harder to see. A Balanced or Performance mode that looks soft on a 32-inch monitor may look fine on a 16-inch laptop display.
A closer look at Ultra Performance and very high resolutions
Ultra Performance is the most extreme mode, and it has a specific purpose.
Why it exists
Some displays have enormous resolutions, such as 8K, where even a powerful card cannot render natively. Ultra Performance draws about a third of each dimension, which makes such screens feasible. At 8K, one third of the width is still 2560 pixels, a decent starting image.
Why it is rarely right at lower resolutions
At 1440p, Ultra Performance starts from 853 by 480, and at 1080p from 640 by 360. The AI has too little information to rebuild fine detail, and the picture looks soft and unstable.
The exception
If a very demanding game is otherwise unplayable on a modest card, Ultra Performance may be better than a slideshow. Newer models improve this mode, as discussed in the guide to DLSS presets.
Modes and ray-traced games
Ray tracing and path tracing make each pixel much more expensive, so DLSS modes have a bigger effect.
Why the gains are bigger
When each pixel costs more, drawing fewer pixels saves more time. Many ray-traced games gain a lot from Balanced or Performance, and some are playable only with upscaling.
Why Ray Reconstruction matters
Ray-traced images are noisy, and the denoiser used by the game can blur detail. DLSS Ray Reconstruction replaces it with an AI model, which can improve clarity, particularly at lower modes. The guide to Ray Reconstruction explains the details.
A practical approach
Start with Balanced for a ray-traced game, check the frame rate, and adjust one step either way.
Four imaginary players and their mode choices
These examples show how the same modes lead to different decisions.
A budget gamer at 1080p
This player has an entry-level card and a 1080p monitor. Quality mode gives a useful boost without shrinking the starting image too far. When a new game is still too heavy, they lower shadows and ray tracing before touching the mode, because lower modes look soft at their resolution.
A 1440p enthusiast
This player owns a mid-range card and a 165 Hz monitor. They start with Quality, and move to Balanced in the heaviest games. They keep a newer preset for Balanced mode and enjoy the cleaner edges.
A 4K television player
This player sits on a sofa with a controller and a large screen. Performance mode at 4K starts from 1080p, and from a distance the picture looks very good. They add frame generation on top for smoothness, as described in the Multi Frame Generation guide.
A competitive player on a high-refresh monitor
This player uses the lowest delay settings, and chooses Quality or a custom scale to keep the picture clear while still lifting the frame rate. They avoid Ultra Performance because softness hurts target visibility.
The pattern
Each player began with the screen and the goal, and then picked the lightest mode that met the goal. That is the approach to copy.
A quick reference card
Print or save this short list for the next time you open a game's graphics menu.
- Know your screen's resolution and refresh rate.
- Start with Quality, and note the frame rate.
- Move one step lighter only if the frame rate falls short.
- Prefer a newer preset to a lower mode when softness is the problem.
- Check the picture in motion, not only in stills.
- Cap the frame rate just below your refresh rate.
- Re-test after large updates.
Why a short list works
Most tuning problems come from trying too many changes at once. A short, ordered routine keeps the process calm and repeatable, and it works for any game.
Troubleshooting mode problems
| Problem | Likely cause | What to try |
|---|---|---|
| Frame rate does not change between modes | Processor or other limit | Check graphics card usage and processor load |
| Picture looks very soft | Mode too low for your resolution | Move up a mode, or use a newer preset |
| Shimmering on fine lines | Low internal resolution | Use Quality, or try a newer model |
| Menu text looks blurry | Game applies DLSS to the interface | Check the game's settings for an interface option |
| Mode option missing | Game uses a custom scale or older DLSS | Use the NVIDIA App's Super Resolution override |
How to work through it
Change one setting at a time, and write down what you change. Most problems come down to the mode being too low for the screen or the processor being the real limit.
Myths about DLSS modes
Myth: Quality mode is always native resolution
It is not. Quality draws about two thirds of each dimension, and the AI rebuilds the rest. It can look as good as native, but it is still an upscale.
Myth: Performance mode always looks bad
At 4K with a newer model, it can look very good. At 1080p, it is far less convincing. The screen resolution decides.
Myth: lower modes are free speed
They cost image quality, especially in fine detail and motion, so use the lightest mode that gives you the frame rate you want.
Common mistakes
Judging by screenshots alone
Still images can hide ghosting, and they can make small differences look larger. Judge in motion.
Using Performance mode at 1080p without testing
The starting image is small, and softness is likely. Test first.
Forgetting that the monitor is part of the picture
A sharp, large monitor shows differences more than a small, soft one. Sit at your normal distance when you compare.
Changing several settings at once
Change the mode only, then compare. If you change many things, you will not know what helped.
Settings that pair well with each mode
A mode does not work alone, and a few companion settings can improve the result.
With Quality mode
Quality mode pairs well with high texture settings and detailed shadows, because the card has room to spare. If you have a very powerful card, consider a custom scale between Quality and DLAA for even more clarity. Keep the newest preset for the cleanest edges in games that allow it.
With Balanced mode
Balanced suits mid-range cards at 1440p. Keep texture quality high, since textures cost memory rather than speed, and trim effects such as volumetric fog or heavy shadow settings if you need more frames. Use a frame cap just below your monitor's refresh rate for even frame times.
With Performance mode
Performance mode is where newer models matter most. Use the newest preset your card handles well, and avoid piling on sharpening, which can exaggerate artefacts. At 4K, Performance mode is a sensible partner for ray tracing and frame generation.
What to avoid in every mode
Avoid stacking several different upscalers or sharpening filters at once. A game's own resolution scale, a driver sharpening option and DLSS can interact in confusing ways. Use one clear method, and remove the others while you test.
A final check before you commit
Play for half an hour with your chosen mode and pay attention to whether you stop noticing the picture. If you forget about the settings and enjoy the game, the choice is right. If you keep spotting small flaws or feeling the controls drag, go back to the menu and move one step. A mode is a personal comfort setting as much as a technical one, and the best proof is how it feels after the novelty of tuning has worn off.
The idea of a "quality budget"
Think of your card's performance as a budget. Spend it where you notice it most. For most players, that means resolution and textures first, then lighting, then small effects. DLSS modes let you move budget from resolution to effects, and the right trade depends on what you notice on your own screen.
Revisiting your choice later
Games receive patches, drivers improve and your own tastes change. Set a reminder to review your DLSS mode every few months, particularly after a graphics driver update or a game patch that mentions upscaling. A quick comparison in a scene you know takes only a few minutes, and it can reveal that a lighter mode now looks as good as the one you were using.
Short glossary for this article
- Internal resolution: the resolution the game draws before DLSS enlarges it.
- Render scale: the fraction of each screen dimension that the game draws.
- Native resolution: your screen's own resolution.
- DLAA: DLSS-quality processing at native resolution.
- Upscaling: enlarging a smaller image to fill the screen.
- Artefact: a visual glitch caused by imperfect rebuilding.
Frequently asked questions about DLSS modes
What resolution does DLSS Quality render at?
DLSS Quality renders at about two thirds of your screen's width and height, so a 4K screen starts from 2560 by 1440, a 1440p screen from about 1707 by 960 and a 1080p screen from 1280 by 720. The AI then rebuilds a full-resolution picture from that starting image.
What resolution does DLSS Performance render at?
DLSS Performance renders at half the width and half the height, which is a quarter of the pixels. At 4K that means 1920 by 1080, at 1440p it means 1280 by 720, and at 1080p it means 960 by 540. The AI rebuilds the rest, with more guesswork at lower screen sizes.
Is DLSS Balanced worth using?
Yes, if you need a bit more speed than Quality gives. Balanced renders at about 58 percent of each dimension and looks very close to Quality on 1440p and 4K screens during normal play. Many players use it as a sensible middle choice, especially with newer DLSS models.
Should I use DLSS Quality or Performance at 4K?
Start with Balanced or Quality if your frame rate allows. Performance at 4K starts from a 1080p image and can look very good, especially with newer models, so it is a reasonable choice when you need smooth play or want to add ray tracing. Test both and compare.
What is Ultra Performance mode for?
Ultra Performance renders at about one third of each dimension, roughly one ninth of the pixels. It is designed for very high resolutions such as 8K and for making demanding games playable on modest cards. Image quality drops noticeably, so most players use it only when no other mode gives playable frame rates.
Does a lower DLSS mode always give more FPS?
Usually, but only when the graphics card is the limit. If the processor holds your frame rate back, a lower mode will not raise it. Check graphics card usage while you test, and combine mode changes with other settings, such as shadow quality or ray tracing, if you need further gains.
