Mouse sensitivity converter: eDPI and cm per 360
Enter your DPI and sensitivity. Get your eDPI, how far you move for a full turn, and the matching sensitivity in CS2, Valorant, Apex Legends and Overwatch 2.
How the conversion works
Every game turns your view by a fixed angle for each count your mouse sends, called its yaw. Multiplying that angle by your DPI and in-game sensitivity gives the turn speed. The converter works out how many centimetres you move for a full turn, then finds the sensitivity in each other game that gives the same distance.
Yaw values used
| Game | Yaw (degrees per count) |
|---|---|
| Counter-Strike 2 | 0.022 |
| Valorant | 0.07 |
| Apex Legends | 0.022 |
| Overwatch 2 | 0.0066 |
Pair a faster mouse setup with a high-refresh display: see the monitor and GPU matcher, and test your reflexes with the reaction time test.
Frequently asked questions
What is eDPI?
eDPI is effective dots per inch: your mouse DPI multiplied by your in-game sensitivity. It lets you compare setups on one number. Two players with the same eDPI in the same game turn at the same speed, even if their DPI settings differ.
What is cm per 360?
It is how far you move your mouse, in centimetres, to turn a full 360 degrees in the game. It is the best way to compare sensitivity across different games, because it does not depend on each game's own sensitivity scale.
Why do I need to convert sensitivity between games?
Each game uses a different scale for its sensitivity setting, so the same number feels different. Converting keeps the same cm per 360, so your aim feels familiar when you switch games and your muscle memory carries over.
Is this converter exact for every game?
It uses each game's known yaw value, the angle turned per mouse count, and is accurate for the games listed. Some games differ with field of view or ADS settings, so test the result and fine-tune it by feel.
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