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1% low and average FPS calculator

Average FPS hides stutter. Paste your frame times in milliseconds and see the average, the 1% low and the 0.1% low, the numbers reviewers use to judge how smooth a game feels.

Average, 1% and 0.1% lowsPaste frame timesNo sign-upRuns in your browser

Your frame times

Export frame times from a capture or overlay tool. The sample shows 60 frames with a few slow ones.

Smoothness result

Frame budget calculator

Uses the average of the slowest 1 percent of frames, a common method. Other tools may use percentiles and show slightly different numbers.

Why average FPS is not enough

Two games can both average 100 frames per second and feel completely different. If one delivers every frame in 10 milliseconds and the other alternates between fast frames and occasional 40 millisecond hitches, the second one will feel jerky even though the average is the same. Averages smooth over those slow frames, which are the ones your eyes and hands notice.

That is why reviewers report 1% lows and 0.1% lows. They describe how the game performs during its worst moments rather than its typical ones. A large gap between the average and the lows is the clearest numeric sign of stutter.

How to read the 1% low gap

Compare your 1% low to your average. The ratio gives a quick idea of how smooth the game feels.

1% low vs averageFeelTypical cause
90% or moreVery smoothEven frame delivery
80 to 90%SmoothMinor variation
60 to 80%Some stutterOccasional spikes or streaming
Under 60%Noticeable stutterShader compile, memory or CPU limit

How the numbers are calculated

Average FPS is the total number of frames divided by the total time, which equals the number of frames over the sum of all frame times. For the 1% low, the tool sorts your frame times from slowest to fastest, takes the slowest 1 percent of them (at least one frame), averages those times and converts the result back to frames per second. The 0.1% low does the same with the slowest tenth of one percent.

Some tools use a percentile instead, which reads the frame time that 99 percent of frames beat. The two methods are close for smooth data and can differ for spiky data, so compare results only between runs that use the same method. This calculator also shows the worst single frame and the spread of your frame times.

What to do about low 1% lows

Start by finding the cause. If the stutter appears when you enter new areas, it is often asset streaming or shader compilation, and an SSD and a second run can help. If the processor shows high load on one core, a faster processor or lower CPU-heavy settings may help. If memory is full, adding RAM or lowering texture settings may help. If the graphics card runs out of memory, reduce texture quality or resolution.

Use the frame budget calculator to see which part limits you, and the VRAM calculator to check memory use. Capturing a longer run gives steadier 1% and 0.1% figures.

How to use the 1% low FPS calculator

  1. Capture frame times during real gameplay for at least a minute.
  2. Copy the milliseconds column and paste it into the box.
  3. Read the average, the 1% low and the 0.1% low.
  4. Compare the 1% low with the average. A gap above about 20 percent means stutter.
  5. Change one setting, capture again and compare.

Common mistakes to avoid

  • Using too few frames. A few hundred frames make the 0.1% low meaningless.
  • Mixing frame times and frame rates in the same list.
  • Comparing runs from different tools that calculate lows in different ways.

Related tools and guides

Keep going with these: Frame budget calculator, FPS to frame time converter, CPU and GPU bottleneck checker, VRAM calculator, processor and memory bottleneck guide.

Frequently asked questions

What is a 1% low FPS?

It is the average frame rate of the slowest 1 percent of frames in a run. It shows how the game behaves in its worst moments. A 1% low close to your average means smooth play, while a big gap means you will feel stutter.

How do I get frame times to paste in?

Many performance overlays and capture tools can log frame times to a file or show them as a list. Copy the milliseconds column and paste it into the box. Capture at least a minute of gameplay so the low figures use enough frames to be reliable.

What is the difference between 1% lows and 0.1% lows?

The 1% low averages the slowest 1 percent of frames, while the 0.1% low averages the slowest tenth of a percent, which captures rarer and bigger hitches. A large gap between the two points to occasional severe spikes rather than constant mild stutter.

Why does my game stutter with a high average FPS?

Stutter comes from uneven frames, not low averages. Shader compilation, asset streaming, a CPU limit, full memory or background tasks can all create slow frames. A high average hides them, which is why lows and frame time graphs are more telling.

What is a good 1% low?

As a rule of thumb, a 1% low at 80 percent or more of the average feels smooth. For a 144 Hz monitor that means about 115 FPS or higher. Smaller gaps are better, but also check that the average itself meets your target.

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